mobjinfo[MT_BLUECRAWLA].spawnhealth = 100
mobjinfo[MT_REDCRAWLA].spawnhealth = 55
//mobjinfo[MT_FACESTABBER].spawnhealth = 500
mobjinfo[MT_FACESTABBER].spawnhealth = 400
mobjinfo[MT_POPUPTURRET].spawnhealth = 20
mobjinfo[MT_ROBOHOOD].spawnhealth = 135
mobjinfo[MT_JETJAW].spawnhealth = 50
mobjinfo[MT_EGGMOBILE].spawnhealth = 1250
mobjinfo[MT_METALSONIC_BATTLE].spawnhealth = 2500
mobjinfo[MT_CYBRAKDEMON].spawnhealth = 4500

//mobjinfo[MT_METALSONIC_BATTLE].flags = MF_NOGRAVITY|MF_BOSS|MF_SLIDEME|MF_SHOOTABLE
//addHook("MobjThinker", function(metal) //because stjr is booty butt booty ass cheek butt booty butt ass penis dick butt ass fuck shit poop butt stinky
//	metal.flags = $|MF_SHOOTABLE
//end, MT_METALSONIC_BATTLE)

mobjinfo[MT_CYBRAKDEMON].bloodtype = MT_SMOKE

mobjinfo[MT_BLUECRAWLA].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_REDCRAWLA].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_FACESTABBER].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_POPUPTURRET].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_ROBOHOOD].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_JETJAW].bloodcolor = SKINCOLOR_JET
mobjinfo[MT_EGGMOBILE].bloodcolor = SKINCOLOR_RED
mobjinfo[MT_METALSONIC_BATTLE].bloodcolor = SKINCOLOR_RED

mobjinfo[MT_BLUECRAWLA].rfwpainchance = 0 //0% no painstate so if we went into pain we'd instantly die plus this is a rush enemy anyways so shouldn't be stopped by being hit
mobjinfo[MT_REDCRAWLA].rfwpainchance = 0 //0% no painstate so if we went into pain we'd instantly die plus this is a rush enemy anyways so shouldn't be stopped by being hit
mobjinfo[MT_FACESTABBER].rfwpainchance = 16 //12.5% //nevermind 6.125% xd
mobjinfo[MT_POPUPTURRET].rfwpainchance = 0
mobjinfo[MT_ROBOHOOD].rfwpainchance = 0 //robohood has a painstate but it just doesn't fucking work for some reason.
mobjinfo[MT_JETJAW].rfwpainchance = 0
mobjinfo[MT_METALSONIC_BATTLE].rfwpainchance = 256
mobjinfo[MT_CYBRAKDEMON].rfwpainchance = 4 //~1% chance.

mobjinfo[MT_BLUECRAWLA].deaf = true
mobjinfo[MT_REDCRAWLA].deaf = true
mobjinfo[MT_FACESTABBER].deaf = true
mobjinfo[MT_POPUPTURRET].deaf = true
mobjinfo[MT_ROBOHOOD].deaf = true
mobjinfo[MT_JETJAW].deaf = true

//damage values

mobjinfo[MT_TURRETLASER].rfwdamage = 15
mobjinfo[MT_TURRETLASER].rfwmaxdamage = 20

mobjinfo[MT_JETTBULLET].rfwdamage = 5
mobjinfo[MT_JETTBULLET].rfwmaxdamage = 15

mobjinfo[MT_ARROW].rfwdamage = 15
mobjinfo[MT_ARROW].rfwmaxdamage = 20

mobjinfo[MT_LASER].rfwdamage = 1
mobjinfo[MT_LASER].rfwmaxdamage = 3

mobjinfo[MT_REDRING].rfwdamage = 5
mobjinfo[MT_REDRING].rfwmaxdamage = 15

mobjinfo[MT_THROWNBOUNCE].rfwdamage = 10
mobjinfo[MT_THROWNBOUNCE].rfwmaxdamage = 20

mobjinfo[MT_THROWNINFINITY].rfwdamage = 10
mobjinfo[MT_THROWNINFINITY].rfwmaxdamage = 20

mobjinfo[MT_THROWNAUTOMATIC].rfwdamage = 5
mobjinfo[MT_THROWNAUTOMATIC].rfwmaxdamage = 15

mobjinfo[MT_THROWNSCATTER].rfwdamage = 7
mobjinfo[MT_THROWNSCATTER].rfwmaxdamage = 21

mobjinfo[MT_THROWNEXPLOSION].rfwdamage = 20
mobjinfo[MT_THROWNEXPLOSION].rfwmaxdamage = 20

mobjinfo[MT_THROWNGRENADE].rfwdamage = 20
mobjinfo[MT_THROWNGRENADE].rfwmaxdamage = 20